|Hermit Crab Power|
|First time used||“The Hermit Crab Shell Exchange”|
|List of Creature Powers|
Hermit Crab Power is a Creature Power that gives its user the abilities of a hermit crab. It was first used in the Wild Kratts episode "The Hermit Crab Shell Exchange".
- Hermit Crab
- Strong crab claws
- Aquatic Respiration (optional)
- Shell retraction
The Creature Power's one weakness is that when it is activated, the Suit has no shell, so the Kratt brothers had to find shells of their own.
The Kratt brothers find a Caribbean hermit crab picking out a shell on a beach in the episode "The Hermit Crab Shell Exchange", which inspired the Suit to be created.
- This is the second crab-based Power Suit, the first being the Yeti Crab Suit.